Game Programming:
At the moment I do not
have many games to present here, but I keep playing around with
shockwave lingo so more games will appear when I have the time
to program them.
I made 'Fruity Machine' the summer of 2001 to see if I could really
make a proper game on my own. I learned quite a lot more about
Lingo then I've been taught in this process, and even though I
have to admit it is not the smartest programmed game in the world,
it works fine. I have however gone through all the tags once more
improving the code, but as any programmer know - it is always
a way to minimise the code to make the program run smoother.