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I made 'Fruity Machine'
the summer of 2001 more to see if I could really make a proper game
on my own. I learned quite a lot of Lingo during this process, and
even though I have to admit it is not the smartest programmed game
in the world it works fine. I have however gone through all the
tags once more improving the code, but as any programmer know, it
is always a way to minimise the code to make the program run smoother. |